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Parasaurolophus walkeri

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Parasaurolophus walkeri
From today's news update, a shot of three parasaurs by the lake from the opening scene. These guys, like most groups of dinosaurs in this mod, will act together as a herd, eating, drinking and running from predators (and you).

New textures preview

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New textures preview
A couple of quick captures of the new terrain textures, shown at a road intersection as well as the Visitor Center area. Much more realistic in my opinion, and they look a lot better when blending with buildings and flora.

New textures preview

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New textures preview
A couple of quick captures of the new terrain textures, shown at a road intersection as well as the Visitor Center area. Much more realistic in my opinion, and they look a lot better when blending with buildings and flora.

Stegosaurus stenops

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Stegosaurus stenops
Here's one of my favorites so far, stegosaurus! While they were quite massive on Isla Sorna due to their need to survive against giant superpredators like spinosaurus and the seven tyrannosaurs, the Isla Nublar species have remained relatively small in response to the lack of large carnivores - only the deadly baryonyx and tyrannosaur are large enough to bother engaging this herbivore. Nublar's stegosaurs tend to be solitary, though can occasionally live in small groups or with their young. Males will have a more bluish-coloring with brighter plates, while juveniles are a more faded blue-green. The parents are very protective of their young, especially due to the fact that they are an easy target for medium predators like velociraptor or herrerasaurus.

Concrete Moat / Bridge

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Concrete Moat / Bridge
Did quite a bit of work on the mod today - got most of the work done on the marshy area where the Dilophosaurus Maintenance Shed will be located (aside from the shed itself and some small details), as well as dug out a concrete moat to divide the central plains where the brachiosaurs and parasaurs roam and the proceratosaur paddock. I also imported most of the East Dock level's Isla Nublar assets and placed them around finished areas to add a bit of life to everything. (If you haven't played ED, I suggest you try it out!) Here's a shot of the moat, as well as the bridge that will be part of a small puzzle that allows you to access the plains in order to proceed further early into the game. You might recognize this from another Jurassic Park game...if you knew how to cross in the other game, the solution in RTJP will be quite similar!

They're expensive! Put 'em back!

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They're expensive! Put 'em back!
Since I've been working my butt off on this for the last few days, here's another teaser shot for everyone. The goggles will actually be an item used in-game that will allow you to go into dark areas without a flashlight. If you lack a light source, Diane will refuse to go into the darkness (who knows what could be lurking in there?)

Time Of Day!

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Time Of Day!
Well, it's not quite finished, more of a concept / base for what the final system will be. I don't think I'll be rigging up a full-on TOD system, where days actually progress by since the events of this mod take place over the course of two days only, but what this does mean is that the game will actually take place during different times of day depending on what part of the story you're in!

Updated metriacanthosaurus

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Updated metriacanthosaurus
I moved on the the metriacanthosaurus, which required a bit more editing. Since it was using the JPOG metriacanthosaurus model, it required a lot of changing to look more like the metriacanthosaurus seen on the JW website, which is it based on. Changes include thinning and slightly downsizing the head; raising the brow; extending the neck; shortening the arms; lengthening the body; thickening the legs a bit; and slightly extending and thinning the tail. Looks quite a bit more like the actual dinosaur now!

Updated tyrannosaurus

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Updated tyrannosaurus
I finally worked out how to modify dinosaur models in Max and get them back into the game without them being screwed up (no idea how I missed two very obvious buttons), so I've been tweaking some of the dinosaurs to better resemble their on-screen or otherwise represented companions. First up, I did a couple changes to the tyrannosaurus from JPOG; nothing too major, just fixed the thin neck, removed the "waddle", closed the mouth, lengthened the tail and lowered the brow ridge:

Updated stegosaurus

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Updated stegosaurus
I've finished the updated stegosaurus model. There was a lot I changed on this bugger - it just looked atrocious. The head was downsized and reshaped, body was made fatter and wider, the plates were completely reshaped, and a bunch of other small tweaks were made. Additionally, it can actually close its mouth! Hooray!

jwfalls

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jwfalls
Here's a dramatic view from atop the waterfall that the kids jumped off of while running from the Indestructible Rex in Jurassic World. The river leading to the falls is currently running dry due to the spring where it begins being blocked off, though the pool at the base remains for the most part. You can also see the different fogging that is a side effect of time-of-day; everything is slightly darker and foggier, though I think it actually captures the atmosphere of the movie even better than before.

Stegosaurus family complete!

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Stegosaurus family complete!
Okay, I promise that this is the last one of the stegs. Here's a trio showing off the final models (skins need a bit of touching up) of the whole stegosaurus family. Juvenille is in the front, based on its Lost World appearance, in the back is mommy, and the big daddy is on the left. The adults use the same model, but the little guy got a complete overhaul. I'm quite happy with how it all turned out!

ReShade!

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ReShade!
Testing out ReShade in Trespasser has yielded unlikely success! There is a lot more tweaking to be done here, but this is just an example of what can be accomplished graphically in a game from 1998. I doubt I will include these settings in RTJP, but I encourage fellow Trespassers to check this out if they have the rig for it. More screenshots can be found here: http://www.trescomforum.org/viewtopic.php?f=6&t=10832

ReShade!

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ReShade!
Testing out ReShade in Trespasser has yielded unlikely success! There is a lot more tweaking to be done here, but this is just an example of what can be accomplished graphically in a game from 1998. I doubt I will include these settings in RTJP, but I encourage fellow Trespassers to check this out if they have the rig for it. More screenshots can be found here: http://www.trescomforum.org/viewtopic.php?f=6&t=10832

Dilophosaurus "venenifer"

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Dilophosaurus "venenifer"
This little demon needs no introduction. While it will initially appear curious, this is simply the hunting behavior of a dilophosaurus. Things will quickly turn ugly when the spitter unfurls its frill and sends a glob of blinding venom flying your way. If it gets in your unprotected eyes, you'll want to find an eye-wash station or water source as soon as possible or have severe difficulty seeing - and perhaps even lose your life when the paralysis sets in.

To The Shed - WIP

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To The Shed - WIP
"I can see the shed, we can make it if we run!" "No, we can't." "...why not?" "Because we're being hunted." While this area and the shed itself is still WIP, I've got the basic look finished. Once I have the final shed model, I'll take another picture of the completed area.

More ReShade!

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More ReShade!
Just testing out ReShade some more. Looks a bit better now.

More ReShade!

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More ReShade!
Just testing out ReShade some more. Looks a bit better now.

Parasaurs on the Plains

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Parasaurs on the Plains
Just a nice little shot of some parasaurs with Mount Sibo and the northern mountains in the backdrop.

Swamp Monster

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Swamp Monster
A small storage shed stands in a flooded plain, somewhere in the jungle. Unfortunately, something else has taken over this ruin as home...
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